Ragnarok: The New World — official Steam store screenshot of open-world Midgard
Ragnarok: The New World — official screenshot — Steam store page for Ragnarok: The New World (app id 4212480)

Ragnarok: The New World, Gravity's open-world reboot of the Ragnarok IP, officially launched across Southeast Asia on July 16, 2026, with the Steam client following on July 26 after missing the initial service window. It's built and published by Gravity Game Vision Limited, the Hong Kong-based subsidiary of Gravity Co., Ltd. (NasdaqGM: GRVY), and it's the first entry in the franchise pitched as a single open-world MMORPG spanning both PC and mobile with one shared character.

Official launch trailer — Ragnarok: The New World
Ragnarok: The New World — Official Launch, Versatile Mounts

What actually shipped on day one

The headline system is MVP Mounts: defeat one of the game's field-boss MVPs and it becomes a tameable, exclusive mount rather than just a loot pinata. It's the mechanic Gravity's own launch marketing leans on hardest — official ad creative for the SEA rollout runs under the line "Versatile Mounts, Seamless Map Travel," and the Steam store page lists it under its own header, "Fight and Travel in Style." Mounted travel is framed as both a traversal shortcut across Midgard's open fields and a status symbol, since only players who've cleared the relevant MVP fight can ride that specific mount.

Alongside the mount system, the game launched with 8 classes, including a new addition to the franchise: Druid, described by Gravity as the first time the class has appeared in a mobile Ragnarok title. Druid isn't a single kit — it switches between three forms (Werewolf, Wereraptor, and Human Arcanist) on the fly, each with its own playstyle, rather than locking a player into one job identity.

The other pillar of the launch is cross-device progression. Gravity markets this as "Seamless Across Three Devices": a single character syncs between phone, tablet, and PC, with the PC client targeting 120 FPS. Players also get free stat resets and no gear loss on failed refines up to +15, plus an offline auto-hunting system that keeps generating resources while logged out — all framed by Gravity as removing the traditional RO grind rather than gatekeeping progress behind it.

Why this launch matters

This is Gravity's second Ragnarok MMORPG launch of 2026 (alongside the separate, already-live Ragnarok Online: World Journey), but The New World is the one built specifically around a single open world shared across PC and mobile rather than a mobile-first game with a PC client bolted on. The July 16 rollout covers Southeast Asia only; per Gravity's investor materials, a wider global release is targeted for Q4 2026, explicitly excluding the regions already covered — Southeast Asia, China, Taiwan, Hong Kong, Macau, Korea, and the CIS. For players outside SEA, the July 26 Steam listing is currently the only way to try the PC build ahead of that global rollout, and it's free to play on PC, iOS, and Android — jump in and claim your first MVP mount before the wider Q4 rollout catches up.

Is Ragnarok: The New World available worldwide yet?

No. The July 16, 2026 launch covers Southeast Asia, with the Steam client added July 26. Gravity has flagged a broader global release for Q4 2026 that will target regions not already covered by this SEA launch or by Korea, China, Taiwan, Hong Kong, Macau, and the CIS.

Do I need to grind to get an MVP mount?

You need to defeat the relevant MVP boss first — mounts aren't purchased outright, they're earned from beating that specific field boss, which is why Gravity frames them as a status marker as much as a travel tool.

Does progress carry over between PC and mobile?

Yes. The game runs on one account across phone, tablet, and PC, with character progress synced across all three rather than treating mobile and PC as separate versions.

Alex Voss
Alex Voss
Editor

End-game tester, 800+ hours in-game, Diamond rank. Every build is tested under real conditions before publishing. Specializes in min-maxing across genres — MMO tank and healer rotations, ARPG and gacha stat optimization, hero-shooter team comps — with a particular focus on how a meta actually shifts patch to patch, not just what topped the chart last season. Cross-checks every ranking against community consensus before calling anything S-tier.

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