
Phantom Blade Zero is live on PS5 and PC, but the launch date is listed two ways. The Steam listing says October 28, 2026. KeenGamer and Metacritic say October 29.
Release date and platforms
| Item | Detail |
|---|---|
| Platforms | PS5 and PC. No Xbox version announced. |
| PC storefronts | Steam, Epic Games Store |
| Standard Edition | $59.99 |
| Digital Deluxe Edition | $69.99 |
| Physical discs | Slated for 2027 (Stevivor) |
| Release date, Steam | October 28, 2026 |
| Release date, other listings | October 29, 2026 |
Sources for the table: KeenGamer for platforms, storefronts, and prices; Steam and Metacritic for the dates.
Worth flagging: I cross-referenced the Steam page against Metacritic and KeenGamer. I found no source that explains the one-day gap. Check your local store page before you plan around the first session.
Soul and the 66-day clock
You play as Soul, a warrior framed for the death of his master and hunted by his former order. Steam describes the premise as a warrior with "only sixty-six days left to live." The story is the weakest part of the reviews. The Loadout's review roundup reports that VGC's reviewer found the characters bland and the levels overly linear, and that several critics called the storytelling weak.
Combat and bosses
Combat is the one point reviewers agree on. VGC called it "among the quickest and most showy in the genre," per The Loadout. The core inputs are:
| Attack tell | Correct response | Source |
|---|---|---|
| Red glow | Perfect dodge | The Loadout |
| Blue glow | Parry | The Loadout |
| Black flash | Dodge | The Loadout |
Sha-Chi is the stagger gauge. Draining it opens a long combo window and exposes the enemy's health bar. Most boss fights are built around it. The lowest-scored review in the same roundup cited boss arena problems.
I could not verify weapon counts or weapon-switching mechanics from a source I could open. This article makes no claim about either.

Visuals and Unreal Engine 5
The Steam store copy describes the game as "powered by Unreal Engine 5." That is the only engine source I could verify. The review coverage I checked did not comment on visuals, so this article makes no visual quality claim.
Performance reports vary. One PS5 Pro reviewer saw significant frame-rate problems with ray tracing off. Another mostly held a steady 60 FPS, with slowdowns in boss fights. A late patch fixed some issues, not all, per The Loadout.
PC requirements
Both tiers share the same OS, RAM, and storage numbers. The Steam listing is the source for all figures below.
| Spec | Minimum (1080p, 30 FPS, upscaling on) | Recommended (1440p, 60 FPS, upscaling on) |
|---|---|---|
| CPU | Intel Core i7-8700K / AMD Ryzen 5 3600 | Intel Core i5-10600K / AMD Ryzen 5 5600X |
| GPU | NVIDIA GTX 1660 6GB / AMD RX 5500 XT 8GB | NVIDIA RTX 3060 Ti 8GB / AMD RX 6700 XT 12GB |
| RAM | 16 GB | 16 GB |
| OS | Windows 10/11, 64-bit | Windows 10/11, 64-bit |
| DirectX | 12 | 12 |
| Storage | 145 GB, SSD required | 145 GB, SSD required |
Worth flagging: Steam does not name the upscaling mode behind either target. Treat the frame-rate targets as conditional on upscaling until you test your own setup.

Early reception
| Source | Result | Notes |
|---|---|---|
| Metacritic | 88 Metascore, 45 critic reviews | PC 88 (46 reviews), PS5 87 (41 reviews) |
| Steam | Metascore 88, "Very Positive" | 86% of 1,204 English user reviews positive at time of check |
| VGC | 80/100 | Cited via The Loadout |
| OpenCritic | 91 | Cited by a HermitGamer roundup via The Loadout. Another report says 90. Unresolved. |
Here's what the numbers actually say: critics and players agree on the broad picture. The split is on story and performance.
Worth flagging: the Metacritic platform split is 88 on PC and 87 on PS5 on the page itself. A search summary I ran reported 89 and 88. I used the page. I could not open IGN or Eurogamer reviews, so this article includes no scores from either outlet.
Is Phantom Blade Zero coming to Xbox?
No Xbox version has been announced, per KeenGamer's launch coverage.
Is the PS5 release exclusive?
Not confirmed. MP1st reported a 12-month PS5 window, but I found no S-GAME confirmation of that window in the coverage I checked. Treat it as unverified.





